VCD 1501 Core Project 1: Part 1 Introduction to Asset Design & Part 2
- Matteo De Costanzo
- 26 gen 2021
- Tempo di lettura: 3 min
Aggiornamento: 15 apr 2021
Visual Research and Design process Hello there, This paragraph is smashed into one since is the continuing of the week 3 task.
On the third week we had to research references based on one period of time personal assigned to us, in my case I had to explore and make a research on the Art Noveau, easy for me because one of my favourite artist throgh the time is Alphonse Mucha. After that we had to follow these rules: 1. Research photography and illustration 2. Silhouette sheets x 2 3. Final Concept Designs of both objects presented on a concept sheet. on week 12 we had these three conditions to follow: 1. The assets must be referenced from something you can touch (not referenced on the internet). 2. They must not be humanoid. 3. Your titles visibly inform the design of each. That's the final turn around end result of this project: (video down below)
I gathered my researches from the web and from the Alphonse Mucha's book and I start to working on the concept idea

Thanks for the 1st condition I've been inspired to realise an art noveau mug because is something that I can touch and see with my eyes and also using everyday plus is not humanoid which is good, I have just to think something similar to match the art noveau's aesthetics, guess what? Pokémon of course. Is such an ispiration for me since I growing up playing that game like forever. I drawn some sketeches at first and then I went to polish and refine the final design concept down below, inspired of one page of Mucha's book on patterns.
DESIGN CONCEPT
Squirtle was my first Idea for this design because it matched the turtoise's pattern from the book and it will be served as a Organic surface part, I sketched different patterns and I ended up with vines and pokéballs which are the Hard surface part (mug included).

This is the final design concept to work as a reference on Maya later on, I put all the essential information inside to have a clear idea on what I want to working on.
I stared as always blocking out the main shape to work later on the details and polishing them untill I was happy on the result.
Once I was happy for the main shape I needed to make an hole inside this cube so I boolean it
After that I adjusted the border to make it like a mug
Once I was happy with the result I started to block out the handle, before that I spoke with Micheal to have a different prospective on what I was doing and see if there was another option to make it, after a lot of failures I decided to keep working on Maya because I felt that I wasn't ready yet to work with two softweres together. I started to block-out the other part from the handle
Once the modelling was done and I was happy about it, I moved forward into the next step of the pipeline: UV and Texturing
I started first with the mug itself
Then I split in the little parts the connectors between the mug and the organic part for the handle
then I moved forward for the tricky part.
After I got everything in place I hoped that my UV shells worked fine to be textured in Substance Painter.
This is the imported FBX into Substance Painter and then I moved forward for the texture part with squirtle as main pattern for the mug.
I was adding leyers and doing some experimentation in order to get the better result
Once I was Happy with the testing I assembled all the textures and re imported on Maya and set up a little scene to make a little turn around to show the end result.




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