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VCD1501 Core Project 3: 3D Fundamentals - retopology

  • Immagine del redattore: Matteo De Costanzo
    Matteo De Costanzo
  • 26 gen 2021
  • Tempo di lettura: 1 min

Aggiornamento: 15 apr 2021

Week 8: Box Modelling and Retopology. Hello there again, If you're still here it means that you're stuck with me or you like me, I'm joking. Today's topic is more of a technical exercise to understand how to make a High poly asset transformed into a Low poly asset to makes your like easier going into Uvs and so on.

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We've been given a brief to how to retopology an high poly object into a low poly with all the intruction to follow, so basically not much room to be creative in this one, as I said before this is a technical exercise, we had to transform this object in a Live Surface in order to work later on with Quad Draw on Maya and follow the shape untill we covered the entire section.


The following images rappresenting some stages of this exercises editing and continuing to follow the shape of this old high poly man, nothing too exciting about.





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The scope of this exercise is to understand how to work with Maya, modelling and retopology and give us the understanding between low poly and high poly, it also is presenting into a standard pipeline if you want to create something from scratch and obtain a really high poly object (on Zbrush for example), the next step is to put some texture in you asset and having that is a nightmare so the easier way is to lower the poly count to make the UV part much easier and obtain a clean project, it also helps you for animation as well because you get the right amount of information to set up rigs and so on.


 
 
 

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